Two Games, One (Grand Prix) Cup
This week, two kart racing games enter, but only one can leave. It’s time for a cartridge cage match… A sixty-four bit showdown… A Nintendo… knife fight? That’s enough alliteration for 9:00 on a Saturday morning.
In this corner: Our reigning champion, having sold over nine million copies worldwide, its titular character appearing in over 200 video game titles since 1981… the Red Menace… the King of Kart Racing….
MARIO KART 64
And in this corner: Our challenger, a spin-off of a spin-off, never having achieved quite the popularity of our champion despite selling almost a million copies in two weeks before Christmas 1997…
DIDDY KONG RACING 64

Both games featured cutting edge graphics, both were for the Nintendo 64, and both came out in 1997. Because Mario Kart hit shelves first, however, and because the N64 Mario Kart was a remake of an SNES game with the same name, people had more time to get used to it, and grow accustomed to the cutesy go-kart racing style. When Diddy Kong Racing arrived in November, nearly nine months after Mario Kart 64 dropped in North America, nearly everyone saw it as a cheap knock-off. However… I will attempt to make the case that Diddy Kong Racing is the superior game. If Mario Kart is Cheers, Diddy Kong Racing is a show about Norm’s long lost son Billy who happens to own a bar. And that bar is better than Cheers. I know I won’t convert the die-hard Mario Kart fans, but let’s look at the facts.
1. Diddy Kong Racing has an Adventure mode.

Sure, it’s a racing game, but in addition to all of the race tracks available in multiplayer mode, Diddy Kong racing also features a single-player Story mode. All the tracks available on multiplayer are also unlockable or discoverable in the Single Player adventure, and the adventure mode also features several extras, such as difficult races against several “Bosses,” quests to find and collect items on the various race tracks, and somewhat non-linear world design which encourages exploration. Granted, the story is geared towards eight year-olds, and the world is fairly limited, due to the fact that most of the game’s memory went into the racing gameplay, but I don’t see Mario Kart having an Adventure option.
2. Diddy Kong’s Power-ups Aren’t Based on Race Position
In both games, there are items strewn about the various race tracks which your racer can pick up and use. Generally speaking, the different types of power-ups in one game serve a very similar purpose to their counterparts in the other, with some being unique to each. There are items you can pick up and shoot at other racers to slow them down, items you can activate to give yourself a speed boost, items you can drop behind you on the track to try and trip up your opponents, etc.
In Mario Kart, all the various power-ups come from little question-mark boxes placed in strategic locations around the courses. You never know quite what kind of item you’re going to get, and the quality of the power-ups you’ll receive depend on your place in the race. If you’re in first place when you drive over a power-up box, be prepared to groan as you consistently get shitty items. If you’re in dead last, get ready for lots of golden mushrooms (extremely powerful speed boosts), stars (speed boost + temporary invulnerability), blue shells (missiles that specifically target the guy in first place) and the like. Why does Mario Kart use this asinine Socialist reward system? My guess is that there are two reasons – (1) To make people who suck at the game feel better about themselves, and (2) Mario is a goddamn commie.

Don’t tell me you’ve never noticed the similarities before. Why do you think Mario wears red? For more proof, just do a Google image search for Stalin Mario, like I did. Goddamn I love the internet.
In Diddy Kong racing, you know what power-ups you’re getting. Red balloons will always give you missiles. Blue balloons will always give you speed boosts. In total, there are 5 categories of useful items, and if you hold on to an item received from one balloon type and drive over that same color of balloon again, it will “power-up” your item. Each type of item can be powered up twice, meaning each category has 3 levels of strength, for a total of 15 items you can use to get ahead of the other racers. Because they’re not randomized like in Mario Kart, you can strategize appropriately, and because the quality of the item doesn’t increase the worse you’re doing, it forces you to actually actively improve your gameplay rather than count on charity-based handouts.
3. Diddy Kong Racing has More Tracks
It’s time for some math. Mario Kart 64 has four “Cups” you can race for, and each “Cup” features a set of race tracks on which to play. In addition, the game has an unlockable “Battle Mode” with its own set of tracks where you and other racers can go head-to-head in a competition to be the last kart standing. Each “Cup” has 4 tracks, for a total of 16 normal race courses, and in addition there are 4 courses specifically for the Battle Mode game type. It is also possible to unlock “mirrored” or “flipped” versions of the original 16 race tracks, giving us a grand total of 16 + 16 + 4 = 36 tracks
Diddy Kong Racing features 25 normal race tracks, available in both Single Player Adventure and Multiplayer modes. As in Mario Kart, you can also unlock mirror-image versions of each of these tracks. There are also 4 “Battle Mode” style tracks. This gives us a total of 25 +25 + 4 = 54 tracks available for Single or Multiplayer. In addition, because Diddy Kong has an Adventure mode which Mario Kart lacks, the game also features 6 Boss tracks + 6 mirrored versions of these Boss tracks, or 66 total Single Player courses. Both of these numbers, you’ll notice, are higher than 36.
4. Diddy Kong Racing has More Vehicles
Although both Mario Kart 64 and Diddy Kong Racing are essentially similar go-kart racing games, we’ve already seen that the latter has several features not found in the former. Not only is there an entire extra game mode, there are more tracks on which you and your friends can play. One of the biggest disparities between the two games, however, is the fact that Diddy Kong Racing far exceeds our kart-racing expectations by giving us an additional two vehicle types we can race in: A hovercraft and an airplane! Not every track supports all three vehicles, but most tracks allow you to choose between at least two of these, and probably 50% or more give you the option of using any one of the three.
Total vehicle types in Mario Kart = 1 (kart)
Total vehicle types in Diddy Kong = 3 (kart, hovercraft, plane)
If you count each track + vehicle combination as a separate race course experience, that brings the total number of playable courses in Diddy Kong to well over 100. I don’t even want to do the math.
5. Diddy Kong Racing has More of… Well, Everything Else
Diddy Kong Racing features more playable characters than Mario Kart. Both start out letting you choose between 8 playable racers, but Diddy Kong has two extra characters which can be unlocked during the course of play. Ten is more than eight.
Diddy Kong Racing has more multiplayer-friendly cheat codes than Mario Kart 64.
Diddy Kong (in my opinion) has better music, better graphics, and smoother gameplay than Mario Kart 64.
What is Mario Kart left with, in the end? Nostalgia? More familiar characters? The fact of the matter is, when all is said and done, it can’t stand up. And I’m not a Mario Kart hater! I love Mario Kart 64 – it’s a great game! However, if you haven’t given Diddy Kong Racing a chance – pick it up. It’s even better.
Mario Kart is down for the count! The title of Champion, and our Grand Prix cup, go to the spin-off of a spin-off.

Categories: Random, Reviews Tags: video game
Heavy Rain
I got to watch Heavy Rain earlier, and it looks like an interesting game. The name does not allude to nuclear fallout (like heavy water), but rather to the fact that it rains, a LOT in this world. I got a quick overview of the plot line, then got sucked into the rest of the story. Basically one of your kids has been killed, and the other has been kidnapped by the Origami Killer, a murderer who leaves pieces of origami after he has killed. The game is mostly played in third person, you interact with objects and people via action buttons. Mostly specific tasks only have one option, but for others, such as talking to people, you get several. Different actions require multiple button presses (opening a heavy door), others just a tap (picking something up), and others require moving the controller (such as cutting off your own finger… yes, it’s rather graphic and bloody). Unlike many video games your actions have a consequence in the game, main character can die, and the plot line can change.
What surprised me about the game is that it isn’t play so much as a video game, but rather as an interactive movie. Rather than calling it just a video game the developer, Quantic Dream, bills the game as “an interactive drama video game”. You only have so long to find your son, as the Origami Killer enjoys drowning his victims by leaving them in a vat and letting it fill with rainwater. Instead of following one specific character throughout the movie you shift between them, going from the main character, to police officers, to friends, and back. This gives you a very interesting view of the plot line, in a way similar to the movie Momento, if only because it’s a novel way of telling a story. The graphics and storytelling also reminded me a lot of Final Fantasy : The Spirits Within.
Overall I’d say check this game out (at least if you own a PS3), it’s a novel way to look at games and the graphics are beautiful. The plot seems to be in depth and engaging (if not a bit brutal), so sit down, get your gamer snacks, turn off the lights and enjoy the ride!
Categories: Reviews Tags: video games
Game Review : Darksiders
Darksiders is a recent game (January of 2010) for the XBox360, that fills many voids in my current gaming world. It offers a mix of several other games that I love and somehow manages to do it all while not sucking. In addition to drawing from other games, Darksiders offers several other great features that make this a game worth playing.
First I’ll share what games I’ve found that make various appearances in Darksiders:
Zelda - The overall gameplay is very similar to Ocarina of Time. Mainly you run around with a sword killing bad guys, solving puzzles and jumping. The bosses hide out in different areas (ala Temples.. yes, there is a water temple), which makes for a varied game play experience as no area is the same. The plot also loosely follows Zelda, first you need to rediscover yourself, then defeat some minor bosses, then beat down some big boss. There’s also a Navi type character called the Watcher voiced by Luke Skywalker.. erm, Mark Hamill (yes, he’s still around!). There’s even a horse… thank god you don’t have to race to win it!
The Diablo Series – I wish this had online content like Diablo, but alas, it is not so. Instead we get inventory from Diablo. Different weapon power ups that increase the weapon damage, or how fast the weapon gains experience (gems anyone?), potions (although Darksiders calls them something else) that give you health or Wrath (basically mana for special abilities). Many, if not all, of the bad guys are of some demonic origin. Several of them are recognizable as demons or creatures (giant worms? More like Dune I guess…) and several others are just plain weird (giant fat guy on fire for instance).
The Dynasty Warriors Series – General combat and movement is quite similar, enemies sometimes come charging from way off screen, others just pop into existence next to you. At times this is quite predictable, other times it leads to some quite surprising encounters as enemies land on top of you and star wailing away. Giant whirling attacks are also similar, which leads into the next game Darksiders share aspects with.
God of War series – When I first started playing Darksiders it felt like a ripoff of God of War. First, the main character IS War, literally. I guess this is a leg up on God of War where you’re not actually War, but some poor bastard who is bent on killing the god of war. Combat sequences are very similar to GoW, with attacks stringing together in beautiful combination’s. You can also level up your weapons, but through a different mechanic.
The plot to Darksiders is great. You are War (as in the Four Horsemen). The thing that surprised me is that it starts in modern day. People are milling around Times Square (or some equivalent), and then meteors start crashing down and demons are crawling out. Ok, not exactly modern times, but pretty close. By this point you learn that Heaven and Hell were in constant conflict until the Charred Council forces a truce between them. The first part of the game is basically you running around beating the snot out of demons and angels. The angels show up to fight the demons, and you too for some reason. Soon you learn that you were framed for the destruction of Humanity. The rest of the game is you proving your innocence to the Charred Council.
Overall this is a great game, combining many of the things I enjoy from the above games and adding some of it’s own. The various attack combination’s are great to watch (and execute), and the variety of weapons make those combination’s different with a simple button push. Each of the main weapons has it’s own series of moves, which makes it all the more fun. As the various weapons power up you are able to purchase new moves for them (no money in this world, instead you get souls from enemies you kill and chests you find lying around. Blue souls are money, yellow are Wrath and green are health. Different enemies give you different kinds and amounts of souls). Many of the larger enemies have a special execution move (“b” button) that turns on when they’re close to death. These are just plain fun (and horrifically bloody!) to watch. These moves fit into your combination’s flawlessly so your combat isn’t broken up (you do get to watch the execution in bullet time).
There are several weapons that War uses, from his trusty sword, Chaosblade, to the Scythe (Grim Reaper style) to the Power Gauntlet. Each weapon has it’s own series of attacks it uses when mashing various buttons (X for Chaosblade and Y for the other two). These attacks get strung together into combo attacks that cut enemies to ribbons. In addition to these three main weapons, War also finds various other “artifacts” throughout the game, from the Crossblade (aka boomerang) to the pistol (basically a revolver with unlimited ammo). These weapons add functionality (some puzzles are impossible to solve without them) and fun to the game (running around on horseback shooting demons with a pistol is great). You can also use what the game calls environmental weapons, which basically translates as anything lying around. Chairs, cars, tables, rocks, whatever you see can generally be picked up and tossed at enemies.
The only downside I’ve found to this game so far is I get lost every so often. There is a map function you can access (press select) which shows you the general area (you need to find the map in dungeons to get this), but it’s easy to ge turned around at times. On the up-side Darksiders encourages exploration, and various power-ups and bonuses are scattered in random corners of the world. It always pays to explore!
Darksiders is definitely a game you should check out if you enjoy tricky puzzles, engaging plot, challenging enemies, viscious weapons and crazy attack combination’s. Or, if you just like a good time!
Categories: Reviews Tags: video games
2012 – Disaster Porn

Last November’s 2012, the movie inspired by the supposed Mayan prophecy about the end of the world, came out on DVD this week. Rob and I had a chance to see this film in the theater back when it first came out, and as soon as we arrived home we turned on a tape recorder and started chatting about the movie. I had all but forgotten about that conversation, but with the release of the DVD just two days ago, I figured I should finally get the transcript of our musings online. Here is the full 25-minute conversation between Rob and myself regarding 2012, when it was still fresh in our minds:













