Reviews

Finding the Funny – Penny-Arcade

For those of you who don’t know what Penny-Arcade is, you’re missing out.  Penny-Arcade is a gaming related comic, touching on topics from Ubisoft’s new (and some would say idiotic) DRM, to Dungeons and Dragons, to social commentary to Star Wars.  They publish comics three times a week, Monday, Wednesday and Friday, along with a blog which relates to the comic.  Unfortunately, as is the case with XKCD, sometimes I am just oblivious to the joke.  Fortunately, however, they are not in the same physics and science humor section.

The comic’s creators are represented by characters withing the comic, Jerry Holkins (“Tycho”, and the written genius) and by Mike Krahulik (“Gabe” and the artistic genius).  While I never met either of them, I do know someone who knows someone who said they know them, so I feel like we’ve met.  While I do enjoy their comic, they have really earned my respect through their Child’s Play charity.  According to wikiepedia they’ve raised over 6 MILLION dollars in cash and gifts for children hospital’s.  That’s amazing.

So, on top of being gut-busting hilarious at times, they are also damned serious about helping kids.  What isn’t there to love?

Be the first to comment - What do you think?  Posted by robert - May 21, 2010 at 12:34 am

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Finding the Funny – SMBC

Saturday Morning Breakfast Cereal (www.smbc-comics.com)  unfortunately not Count Chokula…  It’s another funny webcomic!  Ok, it’s also a delicious breakfast food, at least when combined with milk and hopefully not Captain Crunch, which is basically like eating flavored razor blades (link goes to testimonial).

The comic is really funny, and covers topics such as :

The Bible -(One , Two , Three) ,Teen Pregnancy,College ,Mythology,Fairy Tales,Sex Educatio, Science, and more Science , and Porno Collections (SFW).

It is run by Zach Weiner, someone with significantly more artistic and comedic ability than me.See?  So go get yourself some Saturday Morning Breakfast Cereal and start your everyday off right.

Be the first to comment - What do you think?  Posted by robert - May 16, 2010 at 7:49 pm

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Finding the Funny – XKCD

XKCD

This week on Finding the Funny : XKCD.  I have no idea what it means.. not even Wikipedia knows what XKCD means.  Well, “the comic’s name has no particular significance and is simply a four-letter word without a phonetic pronunciation”, is the best we get.  I’ve had loads of fun trying to pronounce “xkcd” (ex-kud?.. ex-kac-ed?…).

XKCD has been keeping me amused for a good long while now.  While painfully aware of the scientific humor on the site, or, more accurately, painfully aware at my lack of understanding said scientific humor of many of the panels, overall this comic is great.  In the middle of a science joke he’ll toss in something (like the electric eel and other funny stuff in his electrical diagram, do they really use those?…)

At other times the science is used in a more.. touching.. manner.  I mean, comeon, how sweetis that?  Have YOU ever slowed the rotation of the Earth just to spend more time with someone?  Or, in Superman’s case, to stop someone’s death?  I sure haven’t…

The last thing I’ll bring up is the alt-text associated with the strips.  If you hover over them you’ll get a little bonus text… This usually helps illuminate the joke (if you’re scientifically dis-inclined like myself).  Personally I feel a bit embarassed because I didn’t know about this until a friend mentioned it a good year or two into reading XKCD… after that the strips made a LOT more sense.

So there you go, check out XKCD for some funny, enlightening, sometimes confusing, heartwarming and all around good comics.

the comic’s name has no particular significance and is simply a four-letter word without a phonetic pronunciation,

1 comment - What do you think?  Posted by robert - April 30, 2010 at 12:51 am

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Finding the Funny – The Oatmeal

 

The Internet is a big and scary place.  Zombie’s, viruses, and naked people prowl it’s streets.  Fortunately there are sites like “The Oatmeal” which help to mitigate the otherwise frightening and not-funny wilderness.  Well, maybe not so much a wilderness as an endless series of tubes. 

 

First up on his hilarity.  “How everything goes to hell during a Zombie Apocolypse”.  It pretty much covers all the bases.  Including crazy scientists “I know, lets mix rabies with this old meatloaf and feed it to this gorilla!”, the right thing to do when confronted with a zombie (shoot the head and not the chest, head shots are the very best). 

 

Next he illuminates us on the subject of coffee.  He gives us “15 Things Worth Knowing About Coffee”.  Personally, the only thing I need to know about coffee is that it’s delicious.  Well, that and to stay away from the Pike’s Place roast from Starbucks.  Back to the funny though.  By far the most amusing this about it (and almost all of the other comics on this site) are the illustrations.  I don’t know if it’s the lack of pupils on the characters or what, but I find it highly humorous.  (Closely related to “15 Things Worth Knowing About Coffee” is “The 5 Phases of Caffiene Intake”.) 

 

“17 Things Worth Knowing About your Cat” is another informative poster, this time about kitties (cats are not amused by cupcakes… really? comeon.. I’m sure they’ll at least try and bat it around or something… mine would). 

 

There are also several comics on the proper use of various punctuation marks.  The noble apostrophe, the odd semi-colon are covered.  I don’t know about you, but I have never really learned how to use those things.  I know they’re on my keyboard for some reason, but I’m only 50% sure when I should apply them. 

 

The layout of the site makes it rather simple to find a comic… either click on one of the rectangles with a tagline in it, or click on “Comic” at the top… can’t get simpler than that.  (If my crappy Clear Internet service were any better I would be able to find more examples).  There are also some amusing quizzes to take, from How many hungry weasels could your body feed? (how did he fact check this?)to How long could you survive won the surface of the sun? (I’m pretty sure the answer is zero… I’m thinkin you’d burn up well before you got anywhere near that ball of fire), to How addicted to Facebook are you? (not very… I only sign on 10 times a day). 

This is definitely a comic site you should check out.  Lots of variety and funny visuals paired with somewhat useful and amusing information.  Plus, it looks like there’s a book deal coming up soon, so you can even read when the intertubes are full of bets and pornography. 

http://theoatmeal.com/comics/coffee

Be the first to comment - What do you think?  Posted by robert - April 17, 2010 at 12:26 am

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Andy’s Movie Review of the Week (6)

According to the Academy of Motion Picture Arts and Sciences (movies and movie stuff), 2008 was a pretty good year for filmmaking.  The 2009 Academy Awards was full of strong contenders in several categories, and many competitions for coveted Oscars were close races.  There was so much Oscar buzz, in fact, that for this year’s awards the Academy upped the number of best picture nominees from 5 to 10, something which hasn’t been done in over 60 years.

One of the most talked-about movies up for recognition in last year’s awards ceremony was Doubt, a film by John Patrick Shanley, adapted from a play he wrote in 2004 called Doubt: A Parable.  The story takes place in a Catholic school in the 1960s Bronx, and follows the school’s principal, a nun by the name of Sister Aloysius (Meryl Streep in the film), as she investigates whether or not a new parish priest has been molesting a male student.  The subject matter is certainly timely, given the Church’s recent and ongoing molestation cover-up scandal, and this good timing is undoubtedly (no pun intended) one of the main factors in the popularity of both the play and the movie.

The film was nominated five times for four Oscars (twice for Best Supporting Actress), although it didn’t win in any category.  The play on which the movie was based, however, won several awards, including a Tony for best play and a Pulitzer prize for drama.  As a matter of fact, the play won a ton of awards, waaayyy more than its movie adaptation.  Here’s a list (thanks Wikipedia):

  • Drama Desk Award for Best New Play
  • Drama Desk Award Outstanding Actor in a Play (Brían F. O’Byrne)
  • Drama Desk Award Outstanding Actress in a Play (Cherry Jones)
  • Drama Desk Award Outstanding Featured Actress in a Play (Adriane Lenox)
  • Drama Desk Award Outstanding Director of a Play (Doug Hughes)
  • Lucille Lortel Award for Outstanding Play
  • New York Drama Critics’ Circle Best Play
  • Pulitzer Prize for Drama
  • Tony Award for Best Play
  • Tony Award Best Actress in a Play (Jones)
  • Tony Award Best Featured Actress in a Play (Lenox)
  • Tony Award Best Direction of a Play (Hughes)
  • Theatre World Award (Heather Goldenhersh)

While the film failed to win any of the Academy Awards for which it was nominated, it did win several other, less publicized awards.  However, out of its nine total wins, five went to Meryl Streep (for Best Actress or some variation thereof), and three went to Viola Davis (for supporting actress, although she was only in the movie for about five minutes, it seemed like).  That’s 8/9 awards the movie won going to just two actresses.  This disparity between the outstanding reception of the play and the lukewarm critical recognition of the movie adaptation should have sent my Spider Sense a-tingling, but unfortunately I didn’t do most of this research until after I had already watched the film.

Not that the film was terrible.  I liked Philip Seymour Hoffman as the questionable priest, and I enjoyed the story, or at least the idea of the story.  I’m sure if I had seen the theatrical version I would have raved about it.  However, watching the movie I almost felt like I was seeing a play – and what works in one medium doesn’t necessarily work in another.  Meryl Streep’s performance, in particular – yes, the one which garnered her half a dozen awards – was bizarre.  It seemed too quirky, too amateur.  It was over-the-top and theatrical.  I think her style would have worked on the stage, but in a film it was just plain cheesy.  Same with the writing!  The play won a Pulitzer, a fact I could barely believe after seeing the film – like I said, what works in one medium just might not be adaptable to another.  A lot of the lines in the movie seemed silly, especially several delivered by Streep in her melodramatic way.  When she starts to cry at the end of the film and confesses to Amy Adams “I have doubts!  I have such… doubts!” I couldn’t help but roll my eyes and search for the remote.

You can do so much in a film that you can’t achieve on the stage – a greater sense of immersion, or realism, if that’s what you’re going for.  I think that for a story like this one, that should have been the direction to take it.  But Shanley kept a very theatrical feel to the film which was strange and off-putting, to me at least.  So much could have been done, but wasn’t.  There were a ton of missed opportunities here, all because the cast and crew failed to think outside the box and make a movie, as an entity separate from its original incarnation on-stage.

All in all, it wasn’t great.  But it wasn’t really bad, either.  It may have left a strange taste in my mouth, so to speak, but there were elements of the story and of several of the performances which I found enjoyable.  If it’s still touring somewhere, I’d say seek out the play.  If not, the movie is worth seeing, as long as your expectations aren’t too high – as I fear mine were at the beginning.  ***/*****

Be the first to comment - What do you think?  Posted by andrew - April 9, 2010 at 7:55 pm

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Modern Warfare

Modern Warfare, while maybe not as modern as it’s more recent sibling, Modern Warfare 2, is still a great game.  The single-player campaign is quite challenging (some say too short, but they’re either really good at it or haven’t played it on Veteren…), and the multiplayer offers players the opportunity to customize their character to their play style and gives you hours days of gameplay (albeit with 12 year olds).

Single Player :

The single player campaign is fun, involving and challenging (at least on Hardened and Veteran.  I have yet to try the easy setting, I wonder if it “plays itself” like Halo 3 does.. they’re almost right!  We got through the first several missions just meleeing guys to death, it’s great!).  Several missions left me uttering streams of obscenities for what seemed like hours (I think it actually WAS hours) at how hard they were (seriously, the dogs are a pain in the ass, trust me.. they’re so tricky you get 20 Acheivement Points if you manage to melee one to death).  Even then I only escaped some by the skin of my teeth.  If you get shot more than once, or sometimes less than once, means instant death.  Crouching and going prone can help… or make you even more of a target.  Jumping behind cover helps unless the bullets go through your cover.  They’re great at going through buses, trees, walls, wooden fences, the guy in front of you, windows, cinder blocks.. basically everything.  This does make for some great kills through walls as you fire randomly while running away crying like a little girl.

The plot follows two characters, “Soap” MacTavish (even your buddies think that nickname is odd) with the British SAS, or Paul Jackson with USMC.  Most of the missions take place in the present, although there are a few flashback missions (including the fun, but hellishly difficult, “Ghillies in the Mist”).  Each mission provides you with several objective that you must complete.  Fortunately the HUD has a compass which points you towards the next objective, and your squad-mates will move towards it with you.  In addition to the main objectives of each mission, you can also find up to 30 pieces of “Enemy Intelligence” or some such scattered throughout the levels.  (They all look like the same laptop, which leaves me wondering how it’s “Intelligence”.)  The only things I find objectionable to the single-player campaign more are the lack of a co-op mode and the fact that your NPC squad-mates cannot die.  You can shoot in them in the face and nothing happens (although repeatedly attacking them will cause you to fail the mission “Friendly Fire is not tolerated”.).

The overall gameplay is good, somewhere between a movie and a videogame.  All of the missions serve to build the plot line, with several cinematic cut scenes to give you more background on the plot.  It is easy to get absorbed in the plot, which, when combined with the gameplay, makes this really hard to put down.

Multiplayer :

The Multiplayer is fun!  It usually doesn’t take more than a bullet or two to kill you (much like the single player).  The most frustrating thing about it is when you think the person you’re shooting at / throwing grenades at / stabbing doesn’t die and then kills you.  Fortunately this works both ways, and sometimes you go all Matrix on someone for no apparent reason.

The Multiplayer maps are very well designed, there are no perfect sniper nests, almost every room has two or more entrances, making them almost impossible to defend by yourself (if you’re a high enough level you can place claymores, but that won’t stop everyone..).  Also, you can get shot through the floor/wall/ceilings, so nowhere is really safe.  That said, snipers can find loads of places to hide out and pick off their hapless victims.

Each class (Assault, Special Ops, Heavy Weapons, Demolition, Sniper) has an array of weapons it can choose from.  They are all variations on a theme, but each one has slightly different attributes.  Some shoot faster, or further, or have more ammo than others.  This gives the player a lot of customization options depending on playing style.  In addition to various weapons players have a selection of “Perks”, that give them additional grenades, make reloading quicker, or increase their accuracy.  The catch here is they are split into three categories and you can only have one of each (you can’t, for instance, sprint super far AND hold your breath longer for some reason..)

Unfortunately you have to unlock all of the above, with the exception of the basic starting weapons.  Players need to level up by completing objectives (get 15 kills which crouching, blow up 10 cars, with 5 matches etc), or get kills.  It does add a nice reward to all of your hard “work”.

Teamwork is pretty much required to be successful in Multiplayer.  Snipers are semi-useless at close range, while special ops (using sub-machine guns) are equally useless at range.  Given the atmosphere on X-Box Live this can make matches very, very frustrating.  (All of your 12 year old teammates get stuck in a “your mamma” loop while you’re vainly trying to do something).  Fortunately the game mixes up the teams every match so you’re in groups with different people each time.

Overall this is a great game.  While maybe not as… modern… as it’s older cousin, Modern Warfare 2, it is still quite entertaining and provides hours, if not days, of distraction.

If you’re looking for more info on Call of Duty 4 : Modern Warfare, check out :

Wikipedia’s Entry

Infinity Ward, the creators of the Call of Duty games.

Callofduty.com, the home of Call of Duty

Gamespot’s review of Modern Warfare

IGN’s review of Modern Warfare

1 comment - What do you think?  Posted by robert - April 6, 2010 at 9:00 pm

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Two Games, One (Grand Prix) Cup

This week, two kart racing games enter, but only one can leave. It’s time for a cartridge cage match… A sixty-four bit showdown… A Nintendo… knife fight? That’s enough alliteration for 9:00 on a Saturday morning.

In this corner: Our reigning champion, having sold over nine million copies worldwide, its titular character appearing in over 200 video game titles since 1981… the Red Menace… the King of Kart Racing….

MARIO KART 64

And in this corner: Our challenger, a spin-off of a spin-off, never having achieved quite the popularity of our champion despite selling almost a million copies in two weeks before Christmas 1997…

DIDDY KONG RACING 64

Both games featured cutting edge graphics, both were for the Nintendo 64, and both came out in 1997. Because Mario Kart hit shelves first, however, and because the N64 Mario Kart was a remake of an SNES game with the same name, people had more time to get used to it, and grow accustomed to the cutesy go-kart racing style. When Diddy Kong Racing arrived in November, nearly nine months after Mario Kart 64 dropped in North America, nearly everyone saw it as a cheap knock-off. However… I will attempt to make the case that Diddy Kong Racing is the superior game. If Mario Kart is Cheers, Diddy Kong Racing is a show about Norm’s long lost son Billy who happens to own a bar. And that bar is better than Cheers. I know I won’t convert the die-hard Mario Kart fans, but let’s look at the facts.

1. Diddy Kong Racing has an Adventure mode.

Sure, it’s a racing game, but in addition to all of the race tracks available in multiplayer mode, Diddy Kong racing also features a single-player Story mode. All the tracks available on multiplayer are also unlockable or discoverable in the Single Player adventure, and the adventure mode also features several extras, such as difficult races against several “Bosses,” quests to find and collect items on the various race tracks, and somewhat non-linear world design which encourages exploration. Granted, the story is geared towards eight year-olds, and the world is fairly limited, due to the fact that most of the game’s memory went into the racing gameplay, but I don’t see Mario Kart having an Adventure option.

2. Diddy Kong’s Power-ups Aren’t Based on Race Position

In both games, there are items strewn about the various race tracks which your racer can pick up and use. Generally speaking, the different types of power-ups in one game serve a very similar purpose to their counterparts in the other, with some being unique to each. There are items you can pick up and shoot at other racers to slow them down, items you can activate to give yourself a speed boost, items you can drop behind you on the track to try and trip up your opponents, etc.

In Mario Kart, all the various power-ups come from little question-mark boxes placed in strategic locations around the courses. You never know quite what kind of item you’re going to get, and the quality of the power-ups you’ll receive depend on your place in the race. If you’re in first place when you drive over a power-up box, be prepared to groan as you consistently get shitty items. If you’re in dead last, get ready for lots of golden mushrooms (extremely powerful speed boosts), stars (speed boost + temporary invulnerability), blue shells (missiles that specifically target the guy in first place) and the like. Why does Mario Kart use this asinine Socialist reward system? My guess is that there are two reasons – (1) To make people who suck at the game feel better about themselves, and (2) Mario is a goddamn commie.

Don’t tell me you’ve never noticed the similarities before. Why do you think Mario wears red? For more proof, just do a Google image search for Stalin Mario, like I did. Goddamn I love the internet.

In Diddy Kong racing, you know what power-ups you’re getting. Red balloons will always give you missiles. Blue balloons will always give you speed boosts. In total, there are 5 categories of useful items, and if you hold on to an item received from one balloon type and drive over that same color of balloon again, it will “power-up” your item. Each type of item can be powered up twice, meaning each category has 3 levels of strength, for a total of 15 items you can use to get ahead of the other racers. Because they’re not randomized like in Mario Kart, you can strategize appropriately, and because the quality of the item doesn’t increase the worse you’re doing, it forces you to actually actively improve your gameplay rather than count on charity-based handouts.

3. Diddy Kong Racing has More Tracks

It’s time for some math. Mario Kart 64 has four “Cups” you can race for, and each “Cup” features a set of race tracks on which to play. In addition, the game has an unlockable “Battle Mode” with its own set of tracks where you and other racers can go head-to-head in a competition to be the last kart standing. Each “Cup” has 4 tracks, for a total of 16 normal race courses, and in addition there are 4 courses specifically for the Battle Mode game type. It is also possible to unlock “mirrored” or “flipped” versions of the original 16 race tracks, giving us a grand total of 16 + 16 + 4 = 36 tracks

Diddy Kong Racing features 25 normal race tracks, available in both Single Player Adventure and Multiplayer modes. As in Mario Kart, you can also unlock mirror-image versions of each of these tracks. There are also 4 “Battle Mode” style tracks. This gives us a total of 25 +25 + 4 = 54 tracks available for Single or Multiplayer. In addition, because Diddy Kong has an Adventure mode which Mario Kart lacks, the game also features 6 Boss tracks + 6 mirrored versions of these Boss tracks, or 66 total Single Player courses. Both of these numbers, you’ll notice, are higher than 36.

4. Diddy Kong Racing has More Vehicles

Although both Mario Kart 64 and Diddy Kong Racing are essentially similar go-kart racing games, we’ve already seen that the latter has several features not found in the former. Not only is there an entire extra game mode, there are more tracks on which you and your friends can play. One of the biggest disparities between the two games, however, is the fact that Diddy Kong Racing far exceeds our kart-racing expectations by giving us an additional two vehicle types we can race in: A hovercraft and an airplane! Not every track supports all three vehicles, but most tracks allow you to choose between at least two of these, and probably 50% or more give you the option of using any one of the three.

Total vehicle types in Mario Kart = 1 (kart)
Total vehicle types in Diddy Kong = 3 (kart, hovercraft, plane)

If you count each track + vehicle combination as a separate race course experience, that brings the total number of playable courses in Diddy Kong to well over 100. I don’t even want to do the math.

5. Diddy Kong Racing has More of… Well, Everything Else

Diddy Kong Racing features more playable characters than Mario Kart. Both start out letting you choose between 8 playable racers, but Diddy Kong has two extra characters which can be unlocked during the course of play. Ten is more than eight.

Diddy Kong Racing has more multiplayer-friendly cheat codes than Mario Kart 64.

Diddy Kong (in my opinion) has better music, better graphics, and smoother gameplay than Mario Kart 64.

What is Mario Kart left with, in the end? Nostalgia? More familiar characters? The fact of the matter is, when all is said and done, it can’t stand up. And I’m not a Mario Kart hater! I love Mario Kart 64 – it’s a great game! However, if you haven’t given Diddy Kong Racing a chance – pick it up. It’s even better.

Mario Kart is down for the count! The title of Champion, and our Grand Prix cup, go to the spin-off of a spin-off.

1 comment - What do you think?  Posted by andrew - March 27, 2010 at 7:12 pm

Categories: Random, Reviews   Tags:

Heavy Rain

I got to watch Heavy Rain earlier, and it looks like an interesting game.  The name does not allude to nuclear fallout (like heavy water), but rather to the fact that it rains, a LOT in this world.  I got a quick overview of the plot line, then got sucked into the rest of the story.  Basically one of your kids has been killed, and the other has been kidnapped by the Origami Killer, a murderer who leaves pieces of origami after he has killed.  The game is mostly played in third person, you interact with objects and people via action buttons.  Mostly specific tasks only have one option, but for others, such as talking to people, you get several.  Different actions require multiple button presses (opening a heavy door), others just a tap (picking something up), and others require moving the controller (such as cutting off your own finger… yes, it’s rather graphic and bloody).  Unlike many video games your actions have a consequence in the game, main character can die, and the plot line can change.

What surprised me about the game is that it isn’t play so much as a video game, but rather as an interactive movie.  Rather than calling it just a video game the developer, Quantic Dream, bills the game as “an interactive drama video game”.  You only have so long to find your son, as the Origami Killer enjoys drowning his victims by leaving them in a vat and letting it fill with rainwater.  Instead of following one specific character throughout the movie you shift between them, going from the main character, to police officers, to friends, and back.  This gives you a very interesting view of the plot line, in a way similar to the movie Momento, if only because it’s a novel way of telling a story.  The graphics and storytelling also reminded me a lot of Final Fantasy : The Spirits Within.

Overall I’d say check this game out (at least if you own a PS3), it’s a novel way to look at games and the graphics are beautiful.  The plot seems to be in depth and engaging (if not a bit brutal), so sit down, get your gamer snacks, turn off the lights and enjoy the ride!

Be the first to comment - What do you think?  Posted by robert - March 22, 2010 at 1:36 am

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Game Review : Darksiders

Darksiders is a recent game (January of 2010) for the XBox360, that fills many voids in my current gaming world.  It offers a mix of  several other games that I love and somehow manages to do it all while not sucking. In addition to drawing from other games, Darksiders offers several other great features that make this a game worth playing.

First I’ll share what games I’ve found that make various appearances in Darksiders:

Zelda - The overall gameplay is very similar to Ocarina of Time.  Mainly you run around with a sword killing bad guys, solving puzzles and jumping.  The bosses hide out in different areas (ala Temples.. yes, there is a water temple), which makes for a varied game play experience as no area is the same.  The plot also loosely follows Zelda, first you need to rediscover yourself, then defeat some minor bosses, then beat down some big boss.  There’s also a Navi type character called the Watcher voiced by Luke Skywalker.. erm, Mark Hamill (yes, he’s still around!).  There’s even a horse… thank god you don’t have to race to win it!


The Diablo Series – I wish this had online content like Diablo, but alas, it is not so.  Instead we get inventory from Diablo.  Different weapon power ups that increase the weapon damage, or how fast the weapon gains experience (gems anyone?), potions (although Darksiders calls them something else)  that give you health or Wrath (basically mana for special abilities).  Many, if not all, of the bad guys are of some demonic origin.  Several of them are recognizable as demons or creatures (giant worms?  More like Dune I guess…) and several others are just plain weird (giant fat guy on fire for instance).

The Dynasty Warriors Series – General combat and movement is quite similar, enemies sometimes come charging from way off screen, others just pop into existence next to you.  At times this is quite predictable, other times it leads to some quite surprising encounters as enemies land on top of you and star wailing away.  Giant whirling attacks are also similar, which leads into the next game Darksiders share aspects with.

God of War series – When I first started playing Darksiders it felt like a ripoff of God of War.  First, the main character IS War, literally.  I guess this is a leg up on God of War where you’re not actually War, but some poor bastard who is bent on killing the god of war.  Combat sequences are very similar to GoW, with attacks stringing together in beautiful combination’s.  You can also level up your weapons, but through a different mechanic.

The plot to Darksiders is great.  You are War (as in the Four Horsemen).  The thing that surprised me is that it starts in modern day.  People are milling around Times Square (or some equivalent), and then meteors start crashing down and demons are crawling out.  Ok, not exactly modern times, but pretty close.  By this point you learn that Heaven and Hell were in constant conflict until the Charred Council forces a truce between them.  The first part of the game is basically you running around beating the snot out of demons and angels.  The angels show up to fight the demons, and you too for some reason.  Soon you learn that you were framed for the destruction of Humanity.  The rest of the game is you proving your innocence to the Charred Council.

Overall this is a great game, combining many of the things I enjoy from the above games and adding some of it’s own.  The various attack combination’s are great to watch (and execute), and the variety of weapons make those combination’s different with a simple button push.  Each of the main weapons has it’s own series of moves, which makes it all the more fun.  As the various weapons power up you are able to purchase new moves for them (no money in this world, instead you get souls from enemies you kill and chests you find lying around.  Blue souls are money, yellow are Wrath and green are health.  Different enemies give you different kinds and amounts of souls).  Many of the larger enemies have a special execution move (“b” button) that turns on when they’re close to death.  These are just plain fun (and horrifically bloody!) to watch.  These moves fit into your combination’s flawlessly so your combat isn’t broken up (you do get to watch the execution in bullet time).

There are several weapons that War uses, from his trusty sword, Chaosblade, to the Scythe (Grim Reaper style) to the Power Gauntlet.  Each weapon has it’s own series of attacks it uses when mashing various buttons (X for Chaosblade and Y for the other two).  These attacks get strung together into combo attacks that cut enemies to ribbons.  In addition to these three main weapons, War also finds various other “artifacts” throughout the game, from the Crossblade (aka boomerang) to the pistol (basically a revolver with unlimited ammo).  These weapons add functionality (some puzzles are impossible to solve without them) and fun to the game (running around on horseback shooting demons with a pistol is great).  You can also use what the game calls environmental weapons, which basically translates as anything lying around.  Chairs, cars, tables, rocks, whatever you see can generally be picked up and tossed at enemies.

The only downside I’ve found to this game so far is I get lost every so often.  There is a map function you can access (press select) which shows you the general area (you need to find the map in dungeons to get this), but it’s easy to ge turned around at times.  On the up-side Darksiders encourages exploration, and various power-ups and bonuses are scattered in random corners of the world.  It always pays to explore!

Darksiders is definitely a game you should check out if you enjoy tricky puzzles, engaging plot, challenging enemies, viscious weapons and crazy attack combination’s.  Or, if you just like a good time!

2 comments - What do you think?  Posted by robert - March 9, 2010 at 12:51 pm

Categories: Reviews   Tags:

2012 – Disaster Porn

Last November’s 2012, the movie inspired by the supposed Mayan prophecy about the end of the world, came out on DVD this week.  Rob and I had a chance to see this film in the theater back  when it first came out, and as soon as we arrived home we turned on a tape recorder and started chatting about the movie.  I had all but forgotten about that conversation, but with the release of the DVD just two days ago, I figured I should finally get the transcript of our musings online.  Here is the full 25-minute conversation between Rob and myself regarding 2012, when it was still fresh in our minds:

Rob: November 22, 2009 – We just saw 2012 in the theater.  This is Rob and Andy.  So where do we start?
Andy: Well, this is basically disaster porn, as you said, right?
Rob: Yeah, that’s what I heard it described as… and it really is.  The plot… there’s a plot somehow.  The world gets destroyed essentially is what happens.
Andy: Well, there’s a plot like any disaster movie, you know – there’s some bunk science, and it causes the oceans to rise, or the ice caps to melt, or, you know, earthquakes or whatever – it’s typical disaster stuff, except of course this is more global and more large scale, since it is the end of the world.  But it’s the same basic formula – there’s some crappy science that kind of makes you giggle at first, followed by the introduction of all the characters, and they all have family conflicts and things, and…
Rob: Why don’t we start at the beginning, as far as main characters… what the fuck was that guy’s name?  Adolpho or something?
Andy: I don’t know – John Cusack?
Rob: John Cusack.  No no, the black guy – the scientist, who had a change of conscience or some bullshit.
Andy: Adrian.
Rob: Adrian, there we go.  So Adrian goes to… India?  Someplace…
Andy: Yeah, India.  Really though, the details aren’t even relevant, that’s the thing.
Rob: Well no, here’s what happens – he goes deep underground, and like, the Earth is getting microwaved by neutrinos or… Q-particles, or… Q from Star Trek is doing it… we don’t really know what the fuck is happening.  And yeah, it’s bizarre.
Andy: Well yeah, but I mean at least you know what to expect.  I don’t think anyone is walking into this movie expecting it to be a great plot, or the tear-jerker of the century, or the, uh…
Rob: I cried.
Andy: Yeah, uh-huh.  So it’s a typical disaster movie.  It’s a “feast for the eyes” as far as special effects and everything – wasn’t this the highest budget movie to date or something like that?
Rob: Oh God, it wouldn’t surprise me.
Andy: I think I heard something like that; I may have been thinking about another movie.  Maybe I was thinking about Avatar, actually – that wouldn’t surprise me either.
Rob: oh, Avatar is the one, yeah.  Avatar was in the previews.
Andy: Okay, okay.  Well, I’m sure that this was similarly very high budget, not only because they had a few good actors in there, who they probably had to pay a lot, but also… Well, all the actors really haven’t had good jobs in a while, but…
Rob: John Cusack?  C’mon.
Andy: Well, I think maybe he was a higher-paid actor ten years ago.  But anyway, you know what you’re getting.  You know you’re going to get a lot of CGI, a lot of big scenes of people falling off cliffs, and things blowing up, and volcanoes, and tidal waves and everything… buildings falling down, that sort of thing.  Like I said, you know what to expect.  There aren’t going to be any surprises, really.  You can predict right off the bat which characters are going to die, basically – I mean, we had walking in there and sitting down a debate as to…
Rob: …which tertiary character was going to get his ass handed to him.
Andy: Yeah, like… of the so-called main characters, the central cast of the movie… who’s going to be dying, who’s going to be living.
Rob: Well, you had your normal stereotypical American family – 2.3 kids… oh yeah, his son’s name is Noah, like the Bible…
Andy: Of course.  There were all sorts of fun things like that, that were very obvious, but were clever in some sense… in a gross sense they were clever.  You know… they had “arks;” the big ships to save everybody were “arks,” and then “Noah” was the guy’s kid… stuff like that.  But we had a discussion as to which characters would die, and we pretty much called it.  We knew right off the bat… as the movie started and as the characters were being introduced we could basically point up at the screen and say “That guy – that guy’s gonna live, or that guy’s gonna die.
Rob: The step dad, the bimbo, and the Russian guy.  Both Russian guys.
Andy: Exactly.  It followed a very tight formula for the most part, which is good and bad.  I mean, it wasn’t a great movie, in any sense of the word, but it was kind of fun.  I don’t know if I’d want to see it again…
Rob: It’s like a porno, you see it once and you know what happens.
Andy: Yeah, it was entertaining, it was a feast for the eyes, and it was very funny, too – there was a lot of comedy, which I think actually worked.  There were a lot of scenes… whether they were intentional or not, I feel like a lot of it was fun and funny.  And, you know, when you’re following a track like that, you don’t have to think as much, and the people making the movie don’t really have to put as much effort into it, which is good in the sense that they focus more on the aspects of the movie that you’re supposed to enjoy – the action scenes, and the…
Rob: The shit exploding…
Andy: Yeah, the explosions, and that kind of stuff, and all the funny ways they kill off characters – you can focus on that kind of stuff, and you don’t have to worry about the plot, or worry about the character development or anything because it’s not important, and they know it’s not important, because it follows a formula.  So that’s good and bad – it’s not a great movie, but it was a solid, one-shot, um… pornographic, excessive disaster entertainment.  So… what about specifics?  You were taking notes during the movie, Rob…
Rob: Um… wow.
Andy: If you can make any sense of your notes.
Rob: Oh, I was keeping track of blatant product placement.
Andy: Oh yeah, that’s another thing – yes.  I was thinking about that too; there is so much.  Not only all the stuff in the store, because they go through a grocery store and there’s close-ups of…
Rob: Vault Cola…
Andy: Yeah, Vault, and all sorts of things… There was, um…
Rob: Caesar’s Palace…
Andy: Caesar’s Palace, Bentley… what was the other one towards the end…?  There was another very obvious one… anyway, very very blatant stuff.  And you see that a lot in these big budget, CGI disaster movies nowadays… Transformers, too, a kind of similar sort of thing, a similar movie in some sense – a big budget blockbuster with a lot of CGI – and there’s product placement all over the place.  Very similarly, this was… every other shot was like a close-up of a Coke bottle or something.  What else?  What else do you have in your notes?
Rob: Never live in California.
Andy: Oh yeah!  That’s right, it pretty much reinforces all of the things you hear about how California is going to fall off into the ocean if there’s another big earthquake, that kind of stuff.  Which is, again, a strength of the movie – they play off a lot of stuff like that which people already know… most people don’t know about neutrinos and all that “science crap,” so they can get away with talking about all this bullshit physics that doesn’t make any sense…
Rob: Remember, the Earth is getting microwaved.
Andy: Right, I mean, they can get away with stuff like that, and that’s fine, because most people aren’t going to be bothered by it.  But at the same time, they do run with these things that people do know, fears like “if California has all these earthquakes, there’s this fault line, and it’s going to fall into the ocean,” and they play off of things like that, and make it actually happen…
Rob: It didn’t fall into the ocean, it got swallowed wholesale.
Andy: Well, whatever.  People feel… people can follow it a little easier.  And so that’s smart, it’s smart movie making – it makes it much easier to write, because you can just focus on the other things if you’re following your track.
Rob: I also got… “crazy old man… Woody Harrelson”
Andy: Oh, Woody Harrelson, oh yeah.  There was just a glimpse of him, through the woods in this one scene, and I turned to Rob and said “is that Woody Harrelson?” And it totally was, because he’s so recognizable, even when he’s in a wig and he has a full beard and this crazy get-up.  He’s so instantly recognizable as “the crazy guy” that it really worked out well.  He was just in Zombieland recently, too.  Kind of a similar character.
Rob: Oh yeah.  He was good in Zombieland.
Andy: Yeah.  He wasn’t bad in this either – he was in this movie doing what he does very well, being the crazy guy.
Rob: Hiding in the bushes eating pickles and watching people take off their clothes.
Andy: Being the badass wild man, so it was interesting.  Again, it was a character that fit a formula, it wasn’t really anything new, but he did it pretty well.
Rob: Oh, uh, maps.  So they have to find this map to find out where the arks are to save their family or some bullshit, and he runs into the RV, or the minivan or whatever, as it’s on fire… it’s on fire, and there’s a stack of maps, and he goes through them one by one, looking for the right map.  Is there a reason he doesn’t just grab the whole stack and run out, since he’s about to die?
Andy: There were lots of things like that…
Rob: The plane is about to take off and they’re about to say “fuck you, we’re going to leave you…”
Andy: As any typical “bad movie” or any typical disaster movie (of course all… well, not all, but most disaster movies are bad), there were a lot of things like that.  Besides the science, there were a lot of moments where you just thought “what the hell?”  Things like when the President says he’ll stay behind and the others are like “we respect his decision…” no, what the hell.  You club him over the head and drag him onboard, like fucking B.A. Baracus trying to get on an airplane – you’ve got to drug him and put him in the cargo hold – you’re not going to leave the president behind.  ”Oh, it’s okay, I’ll stay here and go down with the ship.”  What?  That doesn’t work.  The White House is not a ship, you can’t go down with it.  He’s unfit to command in that moment, and someone else should take over and drag him onboard.  There were all sorts of ridiculous things like that which broke the suspension of disbelief or whatever, but again, who cares, really?  You don’t have to really get into the movie and feel for the characters or believe what’s going on… you just want to see shit blow up.  And along those lines, I think that the movie was fun, but it wasn’t very good… I think that I would much more enjoy 2012: The Video Game, or even more so, 2012: The Ride…
Rob: Yeah!
Andy: I want to go to Six Flags and I want to see 2012: The Rollercoaster, or even like the virtual thing where you sit in the thing that moves around with the screen, you know?  One of those 3D theater rides where the seats move.  That would be cool.  And you know, I felt like I was in one of those theaters where the seats move around to the action on screen, only my seat wasn’t moving – that’s what it felt like.  It was one of those kinds of movies.  There were a lot of shots where you’re basically following behind the car or the plane…
Rob: And they’re flying under this stuff or over it…
Andy: Yeah, and the camera’s right behind the plane and you’re following it around as it’s barely missing things, flying under collapsing buildings and bridges, and it felt like my seat should be moving to the action.  And I think it would be enjoyable, I think it would be a lot of fun to experience 2012: The Ride, or whatever… the motion simulator event.  That seems like it would be more enjoyable than the movie.  Same thing with a video game… I’m sure there’s going to be a video game tie-in, there almost always is with this kind of thing… but I don’t think it’s going to have a lot of replay value, probably, but it might be fun the first time, with a lot of near misses trying to escape from exploding shit, which is always fun.  I think I would enjoy those more than the movie, is basically what I’m saying.
Rob: I’ve also got “cheesy love story between the main scientist and the president’s daughter.”
Andy: Yeah, of course, they had all sorts of ancillary love stories, and tried to have character development and have all these stories play out, but…
Rob: Why the fuck do we care?
Andy: Exactly.  You don’t end up caring about any of the characters, really, you don’t feel for any of the characters… they could have just killed off one of the main characters randomly and no one would care.  You’re not going to shed a tear, because you don’t really get into these characters enough to really care for them.  And so I don’t know why they even felt it was necessary to have all these plot development moments.  Except that, again, they’re following a track, and they’ve got to have the characters doing something, and interactions and conflicts and things – that’s just what they’re supposed to be doing.
Rob: Okay.  So in Signs, the little girl has this thing where she puts glasses of water everywhere, in this one the main girl has a thing for hats.  Again, why the fuck do we give a shit?
Andy: Yeah, there are little character quirks to try and flesh out the characters… by giving them quirks and personality traits and things, but no one really cares in the end.  It seems like that’s wasted time.  The time that’s spent explaining why this little girl likes to wear hats could have been spent showing more things blowing up.
Rob: Or not making it a three fucking hour long movie.
Andy: Yeah, that’s another thing… the movie was, what, two hours and 45 minutes or something ridiculous?  It could have been two hours if they had removed almost an hour of footage of all this bullshit character development that didn’t work anyway, and the movie would have been tighter.  Although, really, it didn’t feel that long.  Some movies I just don’t like sitting through if they’re really long, but this one was long but actually didn’t feel that long, because at least I was enjoying myself – at least I was laughing at the bad things and enjoying the visual effects enough that I could kind of get into it.  And I was also legitimately interested to see where they would take it.  I actually was interested in the plot enough to kind of wonder about how it was going to end.  I’m thinking to myself while I’m watching this if I was going to make this kind of movie – and you already know what the end is… it’s about the “end of the world” – but does that mean that the Earth is going to explode, does it mean there’s going to be a flood, whatever… you’re not really sure as it’s going along, you don’t really know ultimately what the end’s going to be, and so I found myself guessing “how are they going to end this?  Are all the characters going to die?  Are they going to get into a spaceship and fly off somewhere?  What are they going to do?  How are they going to wrap this up?”  There’s got to be some kind of conclusion, an ending where they can have a final shot, pan out, and something happens.  So I found myself want to know.  Even if I had hated it and wanted to leave the theater – which I didn’t, I enjoyed it enough to stick around – but even if I had wanted to leave, I still would have been compelled to stay just to see how they resolve this.  So it was compelling enough or interesting enough in that sense, where you think about it on a meta level, and go “okay, it’s a big disaster movie, how’s it going to be resolved?” And so that was interesting.
Rob: So what else we got?  Oh, it sounded like Star Trek half the time, aside from the techno-babble – they have a situation room, emergency teams, a lot of that.  Let’s see… Oh, we’ve got… I was hoping the last president would get crushed to death by the Washington Monument, which gets knocked down by a giant tsunami or whatever…
Andy: Yeah, me too.
Rob: Unfortunately, the last president was not killed by the Washington Monument, he was crushed to death by the John F. Kennedy aircraft carrier as it was flipped on top of him…
Andy: Although that’s also sort of ironic… although yeah, the last president getting killed by the monument to the first president would have been a little bit better.
Rob: I was hoping that would happen.
Andy: But the John F. Kennedy thing is also somewhat appropriate.
Rob: Let’s see, hmmm.  ”The crust has shifted.”  What is this, a pizza?
Andy: Yeah, more bullshit science… what were they saying about the crust getting unstable – “Oh no, we have to evacuate the Earth’s crust!”  I mean, where are you going to go?  Oh no, we’re being bombarded by neutrinos!  Watch out for the accelerated particles!  Try to dodge them!
Rob: The stupid tsunamis… so at one point a cruise ship gets completely flipped by a giant wave in the middle of the ocean, which is complete bullshit since tsunamis are like eight inches high in the middle of nowhere… I suppose if it’s a “super tsunami” or something it might be… ten inches tall?  But not big enough to flip a cruise liner.  What else… oh, animal air lift.  They apparently flew elephants, giraffes and rhinoceroses over the Himalayas and they somehow didn’t get killed.
Andy: That was pretty awesome.  Again, there was a lot of comedy… I mean, there was some intentional comedy, and there was also some unintentional comedy – I assume it was unintentional, anyway, and maybe a mix of both – like when the characters are in the middle of the Himalayas and have just landed their Bentley basically out of the back of a cargo plane in the snow, and there are these other cars falling all around them… and they’re standing there, and see these helicopters with long ropes and harnesses carrying a giraffe… yeah, you see a giraffe first… this military helicopter with a giraffe dangling in this harness beneath it, flying through the Himalayas – it just comes out of nowhere, and it’s just such a surreal moment.  It’s so ridiculous you can’t help but burst out laughing, which I’m sure was partly intentional, but there were a lot of scenes like that.  But that’s part of what made it fun… had they taken themselves so seriously that they couldn’t put stuff like that in there, then it would have been a lot more painful to sit through for two and half hours or however long the movie was.  But because they could laugh at themselves, and because they just threw ridiculous things like that in there, you know that they were having fun with it, and were just saying “Look, it’s a bullshit disaster movie, have fun with it.”  And so that made me feel good, just seeing ridiculous moments like that, that just added to the enjoyment of it.  Again, it’s not going to win any awards, except for maybe best special effects or whatever, but it was fun.  There were a lot of surreal moments…
Rob: Watching St. Peter’s Basilica crush thousands of worshipers was pretty cool…
Andy: Yeah, there were a lot of ridiculously over-the-top or also just strangely surreal things in it that were enough to break the monotony.  You know, seeing things blow up for hours on end can get kind of boring unless you make it interesting… unless you make interesting things blow up in interesting ways, unless you punctuate it with these…
Rob: It’s like a porno… you can only watch some guy having sex with some chick for so long… you have to add midgets, or a fat guy, or…
Andy: Well, a good porno is not just an hour of some guy thrusting into the same hole over and over… that’s not interesting…
Rob: Haha, what’s that quote from Idiocracy… “not just someone’s ass, but who’s ass?  And why does it matter to us that we’re watching his ass?”
Andy: Exactly, that’s the thing… a good porno at least tries to have a plot, you need some kind of setup, right, and then also they change things up, you know?  It’s not just the same thing, monotonous, over and over.  Thirty seconds of that is enough, you have to change it up a bit.  And so this movie was punctuated with enough surreal moments, enough humor, and enough little things… like if you look really closely in this one scene with all the CGI things happening, you can see a SUV as it’s being thrown by the upheaval of the street… it hits a pedestrian walking across a bridge or something.  Little things like that which you kind of notice in the background… especially seeing it on the big screen… you can tell that the animators working on all the effects had a lot of fun coming up with little things like that, animating every single little thing that’s going on.  And so there’s a lot of fun stuff to look out for that actually makes it interesting enough or fun enough to seem like it’s not really as long as it is.  I didn’t get bored.  It was not a bad experience.  I wouldn’t want to see it again, necessarily, unless I was drunk and seeing it on DVD or something, if I could pause it and get up to go to the bathroom whenever I wanted… I wouldn’t want to sit for three hours and watch it in the theater again…
Rob: Oh, another thing that bothered me – the giant ships they all got saved on, the arks… had internal combustion engines… did you see the smokestacks?  I’m just wondering why you would build a ship reliant on fossil fuels if there’s no landmass left.  Just a question.  You can’t really pull up to an Esso station in the middle of the fucking ocean and fuel up your ship…
Andy: You know what I was thinking, before the movie had ended, maybe halfway through, when the main plot had been established – namely, the characters are trying to get to these ships, right?  And so the characters are trying to save themselves by getting to these ships and somehow escaping the disaster… once that plotline had been established, I found myself thinking maybe this movie will potentially set up a sequel that could be, potentially, more interesting than this one, you know what I mean?  And I still feel that way, even after I was kind of let down by the ending a little bit, even after seeing the whole thing.  I can’t help but think that, if done well (which may be hard), this movie could actually set up a sequel that could be better.
Rob: 2016: The Revenge of Man!
Andy: Well, the sequel could be interesting.  At the same thing, it’s kind of unnecessary – you don’t really need a sequel.
Rob: Well, look to fanfic for that.
Andy: Well, that’s true.  I just feel like you have some questions about “okay, now what?” What’s going to happen now?
Rob: It’s like that fucking one where the world freezes over and now we have to go to these third world countries we shit on all these years… we were bad, but we need to be better, because they took us in…
Andy: Well, see, that ends up setting up all sorts of more interesting scenarios – a sequel like that is not going to happen, I think, for obvious reasons, but a sequel like that I think could be focused less on big explosions and all the CGI and more on what are the consequences, what are the effects of this happening, you know.  What happens next?  And that could produce some interesting plot points.  I mean, some movies – like Planet of the Apes, right, did the same sort of thing.  I mean, Planet of the Apes happened, and Charlton Heston is there on the beach, and it’s like “Oh, it’s the Earth!  It was the Earth all along!  It’s in the future.”  And you wonder what next, right?  Now what happens?  He’s sitting there on the beach… where does he go?  What happens?  And there were, like, 50 million Planet of the Apes sequels, and it worked for a little while.  Some of the later movies, even though they weren’t very good, had some interesting points.  And this is the same sort of thing.  It could start, potentially… I don’t want to say a franchise… and you know, Hollywood loves to play it safe these days… if this does really well in theaters (which these sorts of things tend to do, at least in the opening couple of weekends), they might actually make a sequel or two… just because Hollywood loves trilogies, they love to make sequels to movies that did well, rather than have new ideas, and so you could see the sequel to 2012, and it could be horrible, maybe way worse than this one, or it actually might be interesting.  They could answer interesting questions.
Rob: 2013.
Andy: So yeah, the movie actually made me think, on a sort of meta-level.  On a cinematic level.  I didn’t really care enough about the characters or the plot to care in that way, but I was thinking “what is Hollywood going to do next?  Are they going to make a sequel?  How are they going to do that?”  And it was interesting.  It was pornographic, and excessive, and…
Rob: Disaster porn.
Andy: Yeah, and a lot of CGI, but I still enjoyed it, and I still found it stimulating on some levels.
Rob: See it in the theater just to see it, and then watch it on HBO or whatever.
Andy: Yeah, it’s worth the money.  It’s worth the $8.50 or the $10.00 or whatever for a ticket…
Rob: Second-run…
Andy: …if you go with somebody.  Yeah, I’d say see it in a dollar theater a few months after it comes out, see it with some friends, you know, have a couple drinks beforehand, and don’t take it too seriously.  It doesn’t take itself very seriously.  You’ll enjoy it, I’d say.  Maybe rent it on DVD and watch it on a big screen with friends, and have some drinks, and you’ll get a kick out of it.

Be the first to comment - What do you think?  Posted by andrew - March 4, 2010 at 6:01 am

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